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Still Not Designer's Notes for GURPS Dungeon Fantasy 17: Guilds

I've been the beneficiary of a recent wave of GURPS-related reviews, notably for the new book. The common thread is about how it nudges the Dungeon Fantasy line in the direction of social complexity, world-building detail, and more non-combat interactions. This leaves me thinking that I wasn't clear enough about the book's intent. I mean, yes, it does point in that direction for those who want

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